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- include "shape.h"
- include "screen.h"
-
- hape_lst shape_list;
-
- ectangle::rectangle(point a, point b)
-
- if (a.x <= b.x) {
- if (a.y <= b.y) {
- sw = a;
- ne = b;
- } else {
- sw = point(a.x, b.y);
- ne = point(b.x, a.y);
- }
- } else {
- if (a.y <= b.y) {
- sw = point(b.x, a.y);
- ne = point(a.x, b.y);
- } else {
- sw = b;
- ne = a;
- }
- }
-
-
- oid rectangle::draw()
-
- point nw(sw.x, ne.y);
- point se(ne.x, sw.y);
- put_line(nw,ne);
- put_line(ne,se);
- put_line(se,sw);
- put_line(sw,nw);
-
-
- oid shape_refresh()
-
- screen_clear();
- sl_iterator next(shape_list);
- shape* p;
- while (p = next() ) p->draw();
- screen_refresh();
-
-
- oid stack(shape* q, shape* p) // put p on top of q
-
- point n = p->north();
- point s = q->south();
- q->move(n.x-s.x, n.y-s.y+1);
-
-